- How To Run Ffmpeg Windows 10
- Ffmpeg Windows Download
- How To Use Ffmpeg In Windows 9
- How To Use Ffmpeg In Windows Download
I use it quite frequently.) Setting up ffmpeg. If you are using a version of Windows that has UAC (User Access Control) (i.e. Vista or Windows 7), before extracting any files or opening the archive, you may want to perform the following action: Right-click on the downloaded file and click on ‘Properties’. A Guide To Video And Audio Conversion Using FFmpeg Downloading FFmpeg for Windows. To download the tool, click here to go to the webpage. Extracting the Files. Once you have downloaded FFmpeg, you’ll have to extract the files from. Starting FFmpeg. Go to Run, type cmd and press the Enter key. FFMpeg is a great tool. It’s only downside is that it’s a command line tool which means not a lot of people are comfortable using it. As far as creating a GIF with FFMpeg is concerned, we’re going to simplify it for you so that you only need to edit the command to include your file names.
Active7 months ago
So I know its a fairly big challenge but I want to write a basic movie player/converter in c# using the FFmpeg library. However, the first obstacle I need to overcome is wrapping the FFmpeg library in c#. I've downloaded ffmpeg but couldn't compile it on Windows, so I downloaded a precompiled version for me. Ok awesome. Then I started looking for C# wrappers.
I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all, I wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However, it had quite a few compile errors. Turns out it was written for the mono compiler, I tried compiling it with mono but couldn't figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought I'd better leave those alone. So I gave up on ffmpeg-sharp.
Then I looked at SharpFFmpeg and it looks like what I want, all the functions P/Invoked for me. However its GPL? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which I reckon I could port myself? Then not have to worry about licencing.
But I want to get this right before I go ahead and start coding. Should I:
- Write my own C++ library for interacting with ffmpeg, then have my C# program talk to the C++ library in order to play/convert videos etc.
OR
- Port avcodec.h and avformat.h (is that all i need?) to c# by using a whole lot of DllImports and write it entirely in C#?
First of all consider that I'm not great at C++ as I rarely use it but I know enough to get around. The reason I'm thinking #1 might be the better option is that most FFmpeg tutorials are in C++ and I'd also have more control over memory management than if I was to do it in c#.
What do you think?Also would you happen to have any useful links (perhaps a tutorial) for using FFmpeg?
Alanight14311 gold badge55 silver badges1717 bronze badges
danieldaniel
6 Answers
The original question is now more than 5 years old. In the meantime there is now a solution for a WinRT solution from ffmpeg and an integration sample from Microsoft.
tobltobstobltobs
a few other managed wrappers for you to check out
Writing your own interop wrappers can be a time-consuming and difficult process in .NET. There are some advantages to writing a C++ library for the interop - particularly as it allows you to greatly simplify the interface that the C# code. However, if you are only needing a subset of the library, it might make your life easier to just do the interop in C#.
live21,72811 gold badge1616 silver badges2626 bronze badges
Mark HeathMark Heath37.6k2525 gold badges114114 silver badges179179 bronze badges
GPL-compiled ffmpeg can be used from non-GPL program (commercial project) only if it is invoked in the separate process as command line utility; all wrappers that are linked with ffmpeg library (including Microsoft's FFMpegInterop) can use only LGPL build of ffmpeg.
You may try my .NET wrapper for FFMpeg: Video Converter for .NET (I'm an author of this library). It embeds FFMpeg.exe into the DLL for easy deployment and doesn't break GPL rules (FFMpeg is NOT linked and wrapper invokes it in the separate process with System.Diagnostics.Process).
Vitaliy FedorchenkoVitaliy Fedorchenko5,10922 gold badges2626 silver badges2929 bronze badges
You can use this nuget package:
I'm trying to make easy to use, cross-platform FFmpeg wrapper.
You can find more information about this at Xabe.FFmpeg
More info in documentation
Conversion is simple:
Tomasz ŻmudaTomasz Żmuda
You can try a simple ffmpeg wrapper .NET from here : http://ivolo.mit.edu/post/Convert-Audio-Video-to-Any-Format-using-C.aspx
IlyaIlya
A solution that is viable for both Linux and Windows is to just get used to using console ffmpeg in your code. I stack up threads, write a simple thread controller class, then you can easily make use of what ever functionality of ffmpeg you want to use.
As an example, this contains sections use ffmpeg to create a thumbnail from a time that I specify.
In the thread controller you have something like
Which is the list of threads that you are running, I make use of a timer to Pole these threads, you can also set up an event if Pole'ing is not suitable for your application. In this case thw class Thrdffmpeg contains,
FFmpegStuff contains the various ffmpeg functionality, thrd is obviously the thread.
A property in FfmpegStuff is the class FilesToProcess, which is used to pass information to the called process, and receive information once the thread has stopped.
VideoID (I use a database) tells the threaded process which video to use taken from the database.fname is used in other parts of my functions that use FilesToProcess, but not used here.durationSeconds - is filled in by the threads that just collect video duration.imgFiles is used to return any thumbnails that were created.
I do not want to get bogged down in my code when the purpose of this is to encourage the use of ffmpeg in easily controlled threads.
Now we have our pieces we can add to our threads list, so in our controller we do something like,
Now Pole'ing our threads becomes a simple task,
Putting your own events onto into the controller class works well, but in video work, when my own code is not actually doing any of the video file processing, poling then invoking an event in the controlling class works just as well.
Using this method I have slowly built up just about every video and stills function I think I will ever use, all contained in the one class, and that class as a text file is useable on the Lunux and Windows version, with just a small number of pre-process directives.
BobBob
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It is important to Microsoft that developers can leverage open-source software when building apps for Windows. As part of this effort we’re very pleased to announce FFmpeg support for Window 8.1, Windows Phone 8.1, and Windows 10 applications.
What is FFmpeg?
FFmpeg is a free, open-source multimedia framework that includes a set of tools which can be used by end users for transcoding, streaming, and playing, as well as a set of libraries for developers to use in applications. These libraries are valuable to developers as they add support for virtually all media formats including .mkv, .flv, and .mov. Projects that use FFmpeg libraries include Google Chrome, VLC, and many more.
FFmpeg is a free, open-source multimedia framework that includes a set of tools which can be used by end users for transcoding, streaming, and playing, as well as a set of libraries for developers to use in applications. These libraries are valuable to developers as they add support for virtually all media formats including .mkv, .flv, and .mov. Projects that use FFmpeg libraries include Google Chrome, VLC, and many more.
What’s new?
We have released a set of Compilation Instructions for a WinRT compatible build of FFmpeg. Typically, after including FFmpeg libraries, developers have to go through the costly effort of rendering audio and video frames themselves. To solve this issue, we have released an open-source project, FFmpegInterop library for Windows. This project includes the FFmpegInterop WinRT component which processes media with FFmpeg and then leverages the Windows Media Framework for playback. This approach works well because the Windows Media Framework automatically renders and synchronizes media samples while reaping the benefits of hardware acceleration.
We have released a set of Compilation Instructions for a WinRT compatible build of FFmpeg. Typically, after including FFmpeg libraries, developers have to go through the costly effort of rendering audio and video frames themselves. To solve this issue, we have released an open-source project, FFmpegInterop library for Windows. This project includes the FFmpegInterop WinRT component which processes media with FFmpeg and then leverages the Windows Media Framework for playback. This approach works well because the Windows Media Framework automatically renders and synchronizes media samples while reaping the benefits of hardware acceleration.
To demonstrate this we have also included three sample Media Player applications in C#, C++, and JavaScript.
Compilation Instructions
In order to leverage the powerful and diverse multimedia features of FFmpeg, we have contributed a set of compilation instructions for Windows 8.1, Windows Phone 8.1, and Windows 10 applications. After following the compilation instructions, developers can include FFmpeg libraries in their applications, enabling apps to play or stream almost any video format.
In order to leverage the powerful and diverse multimedia features of FFmpeg, we have contributed a set of compilation instructions for Windows 8.1, Windows Phone 8.1, and Windows 10 applications. After following the compilation instructions, developers can include FFmpeg libraries in their applications, enabling apps to play or stream almost any video format.
FFmpegInterop Object
FFmpegInterop is a WindowsRuntime Component that produces a MediaStreamSource which can be assigned to a XAML MediaElement or HTML5 video component for playback of any media file format supported by FFmpeg. This FFmpegInterop component can be used as a template to utilize further functionality of the FFmpeg libraries. Moreover the FFmpegInterop object can be accessed by multiple programming languages including C#, CX/C++, and JavaScript.
FFmpegInterop is a WindowsRuntime Component that produces a MediaStreamSource which can be assigned to a XAML MediaElement or HTML5 video component for playback of any media file format supported by FFmpeg. This FFmpegInterop component can be used as a template to utilize further functionality of the FFmpeg libraries. Moreover the FFmpegInterop object can be accessed by multiple programming languages including C#, CX/C++, and JavaScript.
Media Player Application Samples
Also included with the FFmpegInterop library for Windows are sample Media Player applications in C#, C++, and JavaScript for Windows 8.1, Windows Phone 8.1, and Windows 10. They demonstrate how to achieve the following:
Also included with the FFmpegInterop library for Windows are sample Media Player applications in C#, C++, and JavaScript for Windows 8.1, Windows Phone 8.1, and Windows 10. They demonstrate how to achieve the following:
- Create a FFmpegInterop object that plugs easily into a XAML MediaElement or WinJS HTML5 Video component
- Open a local file using FileOpenPicker and pass it as a stream to FFmpegInterop
- Project the API to the different Windows Runtime languages (CX/C++, C#, and JavaScript)
Example: Using the FFmpeg MediaStreamSource Object in a XAML Media Element.
How To Run Ffmpeg Windows 10
C++
// Instantiate FFmpeg object and pass the stream from opened file
IRandomAccessStream^ readStream = stream.get();
FFmpegMSS = FFmpegInteropMSS::CreateFFmpegInteropMSSFromStream(readStream, false, false);
// Pass MediaStreamSource to Media Element
mediaElement->SetMediaStreamSource(FFmpegMSS->GetMediaStreamSource());
C#
// Instantiate FFmpeg object and pass the stream from opened file
IRandomAccessStream readStream = await file.OpenAsync(FileAccessMode.Read);
FFmpegMSS = FFmpegInteropMSS.CreateFFmpegInteropMSSFromStream(readStream, false, false);
// Pass MediaStreamSource to Media Element
mediaElement.SetMediaStreamSource(FFmpegMSS.GetMediaStreamSource());
Ffmpeg Windows Download
To submit feedback, pull-requests, or issues, please check out the GitHub repo: https://github.com/Microsoft/FFmpegInterop
How To Use Ffmpeg In Windows 9
If you have a suggestion for other open source projects that would help you make great applications, please let us know in the comments.
How To Use Ffmpeg In Windows Download
For more information about Microsoft’s involvement with open source check out these sites: